Programming/JAVA

[펌] 클라이언트 소켓

영웅기삼 2005. 6. 24. 23:06

import java.io.*;
import java.net.*;

 

public class GameJava3_05_Socket{
 public static void main(String[] args){
  try{
   Socket mySocket=new Socket("192.168.0.1",8080);
   System.out.println("서버에 접속했습니다.");

   BufferedReaderin=new BufferedReader(new InputStreamReader(mySocket.getInputStream()));
   PrintWriterout=new PrintWriter(new OutputStreamWriter(mySocket.getOutputStream()));

   

  String msg="%%%접속을 허락해주세요.";
   System.out.println("서버에게 보낸 메세지:"+msg);
   out.println(msg);
   out.flush();
   System.out.println("서버로부터 받은 메세지:"+in.readLine());

   

  mySocket.close();
  }catch(MalformedURLException e){
   System.out.println(e.toString());
  }catch(IOException e){
   System.out.println(e.toString());
  }

 }
}